Product Overview
The Hasbro Gaming Risk board game identified by model B7404 is a strategy game centered on territorial control, army movement, negotiation, and dice-based combat. It is designed for two to five players and carries a recommended minimum age of 10 years. The gameboard represents a world map divided into 42 territories across six continents.
Players control color-coded armies represented by infantry, cavalry, and artillery pieces. During each turn, a player receives reinforcements, may attack neighboring territories, and may reposition troops to strengthen a connected area. Combat outcomes are determined by opposing dice rolls, while territory cards provide additional reinforcement opportunities.
This edition supports several play formats, including Secret Mission, Classic, two-player, and shorter objective-based variants described in the game guide. It includes 300 army figures, 56 Risk cards, five dice, five cardboard storage crates, and the required gameboard.
Risk combines strategic planning with variable outcomes created by dice and player decisions. Session length can vary substantially according to the selected rules, player count, negotiation, defensive play, and speed of decision-making.
Product Information
Identification
| Field | Verified Information |
|---|---|
| Brand | Hasbro Gaming |
| Manufacturer | Hasbro |
| Category | Strategy board game |
| Series | Risk |
| Model | B7404 |
| MPN | B7404 |
| UPC | 630509662517 |
| EAN | 5010993312306 |
| GTIN-14 | 05010993312306 |
| ASIN | B01ALHAIWG |
| Edition | Standard Edition |
| Format | Physical board game |
| Genre | Strategy and territorial conquest |
Physical Details
| Field | Verified Information |
|---|---|
| Color | Multicolored |
| Primary Materials | Cardboard, paper, and molded plastic components |
| Player Capacity | 2 to 5 players |
| Recommended Age | 10 years and older |
| Board Territories | 42 |
| Continents Represented | 6 |
| Total Army Figures | 300 |
Product Identifier Summary
- Model number: Identifies this edition of the Risk game when locating rules, replacement information, or product support.
- MPN: The manufacturer part number is used by Hasbro and distributors to distinguish this edition from other Risk versions.
- UPC: The Universal Product Code is a 12-digit barcode used for North American inventory and catalog matching.
- EAN: The European Article Number is a 13-digit identifier used for international product and inventory records.
- GTIN: The Global Trade Item Number provides a standardized identifier for matching the product across supply-chain databases.
- ASIN: This catalog-specific identifier distinguishes the product record from other Risk editions, languages, and themed versions.
- ISBN: The International Standard Book Number applies to books and certain publications. It does not apply to this board game.
Key Features
- Strategy game based on territorial control and global conquest.
- Designed for two to five players.
- Recommended for players ages 10 and older.
- World-map gameboard divided into 42 territories.
- Six continent regions with different reinforcement values.
- Five complete color-coded armies.
- Three troop types representing different army values.
- Dice-based combat between attacking and defending players.
- Territory cards used to obtain reinforcement bonuses.
- Twelve Secret Mission cards.
- Multiple game formats described in the included guide.
- Cardboard war crates for separating and storing army pieces.
- No batteries required for standard play.
- No electronic device required for the physical game.
Technical Specifications
| Specification | Value |
|---|---|
| Game Type | Turn-based strategy board game |
| Primary Objective | Complete the selected conquest or mission objective |
| Number of Players | 2 to 5 |
| Recommended Minimum Age | 10 years |
| Gameboard Territories | 42 |
| Gameboard Continents | 6 |
| Army Colors | 5 |
| Infantry Per Army | 40 |
| Cavalry Per Army | 12 |
| Artillery Per Army | 8 |
| Total Figures | 300 |
| Infantry Value | 1 army unit |
| Cavalry Value | 5 army units |
| Artillery Value | 10 army units |
| Total Risk Cards | 56 |
| Secret Mission Cards | 12 |
| Dice | 5 |
| War Crates | 5 cardboard storage crates |
| Primary Turn Phases | Reinforce, attack, and fortify |
| Combat Resolution | Opposed dice rolls |
| Maximum Attacking Dice | 3 |
| Maximum Defending Dice | 2 |
| Randomness Source | Dice rolls and card draws |
| Assembly Required | No permanent assembly required |
| Battery Requirement | None |
| Primary Use Environment | Indoor tabletop play |
Package Contents
- One Risk gameboard
- Five complete color-coded armies
- Two hundred infantry figures
- Sixty cavalry figures
- Forty artillery figures
- One deck containing 56 Risk cards
- Twelve Secret Mission cards within the card set
- One card box
- Five dice
- Five cardboard war crates
- One game guide
Compatibility
This edition is a self-contained physical board game and does not require components from another Risk set. The gameboard, cards, dice, troop pieces, and guide included with model B7404 are designed to function together.
Replacement parts should match model B7404 or be confirmed as functionally equivalent. Pieces from another Risk edition may use different territory names, card designs, mission rules, army values, colors, or component quantities.
The game requires a flat surface large enough for the unfolded board, cards, dice, army crates, and player access. A dining table, game table, classroom table, or similar stable surface is generally appropriate.
The rules support two-player play through a dedicated variant. Standard Secret Mission play requires three to five participants because hidden objectives depend on multiple competing armies.
An optional voice-assistant feature was associated with some releases of this edition. Standard physical gameplay does not require an account, internet connection, speaker, application, or electronic assistant.
Common Uses
- Playing a strategy game during family game sessions.
- Organizing tabletop game nights with friends.
- Practicing territorial planning and resource allocation.
- Exploring probability through repeated dice-based combat.
- Developing negotiation and alliance-management skills.
- Using a board game in recreation centers and youth programs.
- Providing a structured indoor activity for older children and adults.
- Playing shorter mission-based sessions instead of full global conquest.
- Using the two-player rules when additional participants are unavailable.
- Running informal Risk leagues or tournament-style events.
Setup and Installation
- Unfold the gameboard on a clean, stable, and level surface.
- Separate the five armies by color and place them near their war crates.
- Confirm that each army has infantry, cavalry, and artillery pieces.
- Select the game format before dealing cards or placing troops.
- Remove Secret Mission cards when playing a format that does not use them.
- Shuffle the required cards according to the selected rules.
- Assign or claim territories using the procedure in the game guide.
- Distribute starting armies according to the number of players.
- Place remaining pieces within reach for later reinforcements.
- Place the dice and card box beside the gameboard.
- Determine the first player using the procedure in the game guide.
- Keep the guide available for combat, card, and movement questions.
Maintenance and Care
Keep the gameboard, cards, and cardboard storage pieces away from liquids, excessive humidity, and direct heat. Moisture can warp the board, separate printed layers, and damage card surfaces.
Handle the board at its intended fold lines and avoid bending it in the opposite direction. Place cards on a clean surface and avoid shuffling methods that crease corners or split edges.
After each session, count the dice and return army pieces to their color-coded crates. Store the cards in the supplied card box so that mission and territory cards are not lost.
Dust plastic figures with a dry, soft cloth. If cleaning is necessary, use a slightly damp cloth and allow the pieces to dry completely before returning them to the box.
Store the closed game box horizontally in a cool, dry indoor location. Avoid placing heavy objects on top of the box because pressure can crush the packaging and warp the gameboard.
Safety Information
- The game is intended for players ages 10 and older.
- The package contains small army figures, dice, and other small components.
- Small parts can present a choking hazard to children younger than three years.
- Keep loose components away from infants, toddlers, and pets.
- Do not place army pieces, dice, cards, or cardboard components in the mouth.
- Inspect plastic pieces for sharp damage after they have been stepped on or crushed.
- Discard or isolate broken components with sharp edges.
- Keep plastic bags and packaging film away from young children.
- Use the game on a stable surface to reduce falling dice and scattered pieces.
- Count components after play when the game is used around younger children.
- Keep food and drinks away from the gameboard and cards.
- Do not expose cardboard or plastic pieces to flames or high heat.
Product History
Risk originated as a territorial strategy game created in France during the 1950s. It later received international publication and became part of Hasbro’s long-running board-game catalog.
Model B7404 was introduced during the 2016 product cycle. This edition updated the army figures, board artwork, mission structure, and component storage while retaining the established territory-control and dice-combat system.
The edition includes twelve Secret Mission cards intended to shorten or vary play compared with full global-conquest sessions. It also provides dedicated rules for Classic Risk, two-player Risk, and shorter objective-based play.
Risk has been released in numerous licensed, regional, anniversary, electronic, and themed editions. Those products may use different maps, factions, objectives, card systems, player counts, and component designs.
Frequently Asked Questions
How can this Risk edition be identified?
Check the model marking on the box or game guide. This edition is identified by model and manufacturer part number B7404.
How many people can play?
The official player range for this edition is two to five people. Some variants require at least three participants.
What is the recommended age?
Hasbro identifies the game for players ages 10 and older because it involves extended strategy, reading, arithmetic, and many small components.
How long does a game take?
Session length varies widely. Secret Mission or shorter variants can finish sooner, while Classic global-conquest games may continue for several hours.
What is the main objective?
The objective depends on the selected format. Players may attempt to complete a secret mission, achieve a shorter objective, or control the entire board.
How many territories are on the board?
The world map contains 42 territories divided among six continents.
How is combat resolved?
The attacker and defender roll dice. Their highest results are compared, and the lower result loses one army for each comparison.
Who wins a tied dice comparison?
The defending player wins tied comparisons. The attacker removes an army for that comparison.
How many dice can an attacker roll?
An attacker may roll as many as three dice when enough armies are present in the attacking territory.
How many dice can a defender roll?
A defender may roll one or two dice, depending on the number of armies occupying the defending territory.
Can every army in a territory attack?
No. At least one army must remain behind in the attacking territory. A territory cannot be left empty.
What do infantry, cavalry, and artillery represent?
They represent different quantities of armies. Infantry equals one unit, cavalry equals five, and artillery equals ten.
Can the larger figures fight differently?
No. Cavalry and artillery are value markers used to reduce board clutter. They do not have separate combat powers.
How are new armies earned?
Players receive reinforcements from controlled territories, complete continents, and eligible sets of Risk cards.
When does a player receive a Risk card?
A player normally receives one territory card after a turn in which at least one territory was conquered.
Can more than one card be earned during a turn?
No. Conquering several territories during one turn still produces only one territory card under the standard rules.
What are Secret Mission cards?
They give players private objectives. The first player to complete the assigned objective wins that version of the game.
Can two people play Risk?
Yes. This edition includes a dedicated two-player format with additional rules to account for the missing players.
Does the game require batteries?
No. The standard board game operates entirely through physical cards, figures, dice, and the printed gameboard.
Does the game require an internet connection?
No. Internet access is not required for normal physical gameplay.
Can pieces from another Risk game be used?
Generic army markers may sometimes substitute for missing pieces, but another edition may use different quantities, colors, cards, or rules.
How should missing pieces be handled?
Confirm the component list and contact the manufacturer’s consumer-support service when replacement assistance is available.
How should the game be stored?
Return cards to the card box, separate armies into their crates, fold the board correctly, and store the box in a dry location.
Does Risk teach geography?
The game uses a simplified world map and can reinforce recognition of broad regions. It is not an authoritative source for current political geography.
What warranty applies to the game?
Support and replacement eligibility depend on the manufacturer’s current policies, purchase region, proof of purchase, and type of defect.
Buying Considerations
- The game is intended for two to five players.
- Some variants require three or more participants.
- Classic sessions can continue for several hours.
- The game uses direct conflict and player elimination in some formats.
- Dice rolls introduce a substantial element of chance.
- Negotiation and temporary alliances can affect the experience.
- The package contains many small plastic pieces that can be misplaced.
- The recommended age reflects both complexity and small-component hazards.
- A large, stable tabletop is useful for longer sessions.
- The board and cards can be damaged by liquids or rough handling.
- Players should agree on the selected variant before setup begins.
- Regional editions may use different languages and identifiers.
- The map represents a game system rather than current political boundaries.
- Replacement pieces from other Risk editions may not match exactly.
- Competitive play can involve long periods between individual turns.
Customer Feedback Summary
This section provides a generalized summary of recurring public customer feedback. These observations are subjective and should not be treated as verified product specifications.
Commonly praised aspects include the strategic depth, large number of possible game states, and interaction between territorial planning and dice outcomes. Many players report that negotiation, alliances, and sudden changes in control make repeated sessions feel different.
Positive feedback also frequently mentions the updated army figures, board artwork, storage crates, and multiple play formats. Secret Mission play is often described as useful for groups that do not want to continue until one player controls the complete board.
Commonly reported limitations include long sessions, extended waiting between turns, and the possibility of a player falling behind early. Some groups find player elimination frustrating because an eliminated participant may remain unable to play while the session continues.
Dice outcomes are another recurring point of disagreement. Some players value the uncertainty, while others feel that unfavorable rolls can outweigh careful planning. The balance between strategy and chance depends on troop positioning, card management, timing, and combat decisions.
Other reported concerns include small pieces becoming mixed or lost and cardboard storage crates wearing through repeated handling. Experience also varies according to the number of players, selected rules, familiarity with the game, and willingness to negotiate.
Related Products
- Risk Junior: A simplified version designed for younger players.
- Risk Legacy: A campaign-based edition in which decisions permanently alter later sessions.
- Risk Europe: A medieval-themed edition with modified combat and economic systems.
- Risk 2210 A.D.: A science-fiction edition with commanders and additional territories.
- Risk: The Lord of the Rings: A licensed edition using locations and factions from Middle-earth.
- Risk: Star Wars editions: Licensed games using Star Wars settings and revised objectives.
- Risk: Game of Thrones: A licensed territorial game based on locations from the television series.
- Risk Strike: A card-and-dice interpretation designed for shorter sessions.
- Risk: Global Domination: A digital adaptation available on supported software platforms.
- Replacement strategy-game dice: Standard dice that may substitute for lost dice when the colors and quantities are suitable.
Last Updated
August 6, 2026
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